Monday, September 14, 2009

Literalism; Programism; Ismism; Donism

My colleagues and friends have often quoted a terminology for my methodological approach to architectural design, with the appropriation of nomenclature found in "star-chitecture", producing "Don-chitecture". Those this term is widely expressed upon study of the design itself, it could adequately be expressed as an "-ism", a guiding principle, approach, or means of consideration of information (be it data, context, or theology). This would produce, I surmise, "Don-ism".

This is brought about by the current reading, "The Muses are Not Amused," was not a generally irritating read, not more so than any others I've read, but managed to display in me some distinct disagreements. The author's contentions on "Programism, Thematization, Blob, Literalism" have some level of weight to them, though the arguments about "few exemplary actual buildings yet exist (25)" is entirely true in cases of Programism, as I cannot personally identify a piece of architecture that followed the means of conceptual progress expressed in Figures 1-5. Speaking instead of perhaps what the architecture wants, such as movement, gives more earnestly viewable attempts to capture the wants of a building, a la the Baroque.

The talk of architecture as art, versus art as architecture causes me vexation, because I do understand the differences being described, yet I cannot say I interpret architecture as art.

Personal statement. Aspects of it may be viewed as an artistic expression, but I the initial interactivity created through inhabiting a space removes the personal level of vision sustained in art, thereby creating a shared experience that is not beyond art, or comprehension, or any hyperbole, simply a cousin, a different expression. Another realm to which I have read of applying such an instinct, is computer and video games - the visual qualities, acting performances, story telling capabilities, and musical scores contained within, are all worthy of acclaim depending on the product, and yet it is the immersion, the fact that the space is an inert object that may well not perform a function without a user, that separates it. One might say it is a waste, without a user, and without interaction, which removes it from that realm of bridging artistic gaps.

No comments:

Post a Comment